AI Insights · Timothy · January 2025
Top 5 Hypercasual Games on Unified Platform in Poland: Q4 2024
Explore the performance trends of Poland's top hypercasual games in Q4 2024, highlighting downloads, revenue, and active users.
In the fourth quarter of 2024, the Polish market for hypercasual games on a unified platform showcased intriguing performance trends across the top five applications. According to Sensor Tower data, these games experienced varying dynamics in downloads, revenue, and active users.
Block Blast! demonstrated a consistent pattern in weekly downloads, peaking at around 136.6K in late October. Despite a slight dip towards the end of December with 103.6K downloads, the app maintained a strong presence. Weekly active users saw a remarkable climb, growing from 448.7K at the start of October to a high of 1.8M by mid-December. The revenue, however, was minimal, with only two weeks in November recording any revenue at all.
Perfect Tidy from ABI GLOBAL LTD. started the quarter with weekly downloads around 29K, witnessing a peak of 51.6K in early November. A decline followed, with downloads reaching 34K by the end of December. Revenue showed a gradual increase, reaching up to $236 in mid-December. Active users reflected a similar trend, peaking at 108.8K in November before settling at 68.2K by year-end.
Mini Games: Calm & Chill experienced fluctuating download numbers, starting with 12.5K and peaking at 45.7K in early November. Revenue trends were modest, with a peak of $92 in mid-December. Active users showed a decline from a high of 110.7K in October to 55.5K by December's close.
My Supermarket Simulator 3D saw a downward trend in both downloads and active users. Downloads started at 36.6K, declining to 17.2K by December. Revenue followed a similar downward path, from $1.5K in early October to $960 by the end of the quarter. Active users decreased from 93.9K to 33.2K over the same period.
Lastly, Bus Out showed an impressive rise in both downloads and active users during the quarter. Downloads peaked at 35.1K in mid-November before declining to 18.2K in December. Revenue saw a peak of $926 in early November, while active users grew from a modest 1.9K at the start of October to 110K by December.
These insights underline the dynamic nature of the hypercasual gaming market in Poland. For more detailed data and analysis, visit Sensor Tower's platform.